Go Fish strategy
Go Fish looks simple, but skilled players win through memory, deduction and well-chosen questions.
Understanding the game
The key is remembering what your opponents have asked for, tracking which books have been made, and choosing which rank to ask for so that you keep your turn and complete more books.
The memory system
Memory is your most useful tool in Go Fish. Track what opponents ask for, who says “Go fish”, and which books are complete.
- Who has what
- Keep a mental list: “Player A has 7s, B has jacks.” Update it after every question, and focus on the ranks in your own hand.
- Who doesn’t
- Track the negatives too. A player who says “Go fish” has none of that rank, which narrows down where the cards must be.
- What just happened
- The last two or three exchanges are the most important information, because they are fresh enough to act on. Don’t worry about remembering everything.
Asking the right questions
Who to ask
- 1Recent askers. A player who asked for that rank probably still has some.
- 2Previous givers. A player who just handed you a rank gave you every card of it, so don’t ask them for that rank again until they ask for it themselves.
- 3Players with many cards. The bigger the hand, the more likely it holds any rank.
- 4Unknown hands. Players nobody has asked recently.
What to ask for
- You hold three
- Top priority: you are one card away from a book.
- You hold two
- A good ask: you are halfway to a book.
- You hold one
- Only worth it when you have strong information.
- Fishing for information
- Even a “Go fish” tells you something.
Keeping your turn
Extra turns are powerful: more questions mean more books.
- Ask opponents you know have cards. A higher success rate means more turns.
- Avoid blind guesses unless you have no information.
- Use your knowledge. Ask based on what you’ve heard, not at random.
- Chain your asks. Get cards, then immediately ask for more of that rank.
After drawing from the ocean
- If you draw the rank you asked for, show it and carry on with your turn.
- Make the most of this bonus turn.
- Remember what you drew: it’s new information for you.
Timing
Early game: many cards left
- Build your hand. Gather pairs and triples.
- Memory matters less. There are too many cards to track them all.
- Ask broadly. Sample different opponents.
- Don’t rush books unless you have three of a rank.
Mid game: books being made
- Target completion. Focus on ranks where you hold two or three.
- Memory is critical. Track what’s been asked.
- Watch the leader. Count your opponents’ books.
- Work on several books. Don’t fixate on one rank.
Late game: few cards left or the ocean empty
- Use all the information. By now you know where most cards are.
- Ask precisely. Target specific players.
- Block opponents. Get in the way of whoever is winning.
- Speed matters. Games end quickly now.
Advanced tactics
Asking by probability
- Count the cards of each rank that are still in play and not in books.
- Ask for ranks with more cards still in play.
- A higher probability means a better chance of success.
Using what only you know
- You know your hand and others don’t. Use that advantage.
- Misleading asks. Now and then, ask for ranks you are about to complete books on.
- Defensive asking. Ask opponents for the ranks they’re collecting, to take their cards.
Playing against weak players
- They won’t remember your asks, so ask them for the same ranks again and again.
- They reveal more through the way they ask.
- Take advantage of their poor memory.
Playing against strong players
- Vary your asking so you aren’t predictable.
- They’ll remember your asks, so don’t give too much away.
- Watch how they ask for clues about their hands.
- Sometimes ask for a rank you aren’t prioritising, to mislead them.
Two players or more
Two players
- More information. Every ask is aimed at the one opponent.
- Easier memory. You only track one other player.
- More strategic depth. Each move matters more.
- The endgame is crucial. You can know your opponent’s hand precisely.
Three or four players
- Information is spread out. It’s harder to track everyone’s cards.
- A political element. Choose who to help or hinder with your asks.
- Target the leader. Ask them for cards to slow them down.
- Watch every exchange, not just your own turns.
Common mistakes
- Not paying attention
- You miss critical information during other players’ turns.
- Asking at random
- Always have a reason for the rank and the player you choose.
- Forgetting finished books
- Don’t waste asks on ranks that are out of play.
- Asking the wrong player
- Go to the player most likely to have the cards.
- Hoarding singles
- Ask for cards to complete sets instead of sitting on lone cards.
- Predictable patterns
- Vary who you ask to keep opponents guessing.
- Not tracking who has what
- Memory is the key skill.
- Giving up too soon
- Games can turn around quickly.
Practice exercises
Memory training
- After each game, try to recall what each opponent asked for.
- Practice remembering three to five pieces of information per turn.
- Use mnemonics, such as “Amy asked for aces” for player A.
Pattern recognition
- Watch how different players ask their questions.
- Notice whether players ask for what they’re collecting. Most do.
- Spot the players who don’t use any strategy.
Decision analysis
- Before asking, think through all your options.
- Consider the chance of success for each one.
- Review your decisions after the game: would a different ask have been better?
Playing with children
When you play with children, adjust your strategy:
- Keep the memory side simple. Don’t overwhelm them with information to track.
- Teach the basics first. Start with the simple “ask for what you have” approach.
- Show them how. Model remembering recent asks.
- Keep it fun. Don’t play so competitively that they lose interest.
- Praise their memory when they remember something.
Ready to play?
Put the memory techniques to work against the computer, or invite friends to a table.